EL JUEGO DEL PATO - EL PATO ORGANIZACION INSTITUCIONAL - EL DEPORTE DEL PATO




"Deporte para gente de a caballo, audaz y valiente, EL PATO se practica en Argentina desde principios del siglo XVII"
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RULES Of the GAME  

HORSES  
1, a) Will be able to gamble with horses of nobody raised being smaller of 1.50 meters will not allow tuertos( without one eye)  horses, that rush themselves or that have attitudes that put in danger the integrity of the players.

b) Is obligatory the suffocating use of pitching with or center-pad, the breast collar (pechera), and the bajador.

SIZE OF FIELD  
2, a) the field will have rectangular form and their half-full ones will be the following ones: maximum length 220 meters, minimum 180 meters, wide maximum 90 meters, minimum 80 meters, will have in addition a lateral strip of security in the nonsmaller one to 5 meters wide demarcated by a railing or surrounded in each side, and of 20 to 30 meters, behind the heads.

b) Lines demarcatorias; These will have to be noticeable with lime of visible form. 15 meters of each arc and in both sides a line of 1 meter perpendicular will be marked the heads, In front of each arc will mark 2 lines of 3 wide m.s of one 5 meters another one 8 meters and another one of 5 meters of wide to the 14 meters always taking like reference the line of head, these marks are destined to indicate the place where penitentiaries 2.3 and 4 must be executed. The 25 meters of the heads a line of 45 meters wide will be marked or it will be possible to be supplanted by pennants or visible marks affluent.

DUCK  
3, the Duck consists of a leather ball, preferredly of white color, surrounded by three crude leather markets that are crossed cross-sectionally; in each one of them they go sewn two handles or handles, placed symmetrically and will have a diameter of 40 cm. Its weight would vary between 1.050 and 1.250 grams.

REQUIREMENTS OF PLAYERS  
4, a) the number of players will be of 4 by side having numbering itself from the 1 to the 4. Its sera clothes '; white trousers to mount, cane boots high and t-shirt with the colors of the field that represents. The helmet is obligatory. Whip will be able to be used nonratline. Round spurs with rodajas, will not be able to have stars with sharp ends. The number in the back is obligatory, this it must be adhered to the t-shirt and must be of a color that contrasts with the one of this, his minimum measures will be of 30 cm. by 18 cm.

b) In the matches and parties, each equipment will be able to write down up to 2 substitutes, who will be able to act indifferently in replacement of the holders in any party.

c) During a party will be able once to be replaced a player by another one for technical reasons, single. This it must be written down in the list of inscription to the matches like the titular players and must have the advantage corresponding to the match. Also a player by physical impossibility will be able to be replaced or of greater force, these causes the appreciation of the judges will have left drawees.

d) In both cases when the situation takes place with players of different advantages from the replaced ones, the advantage that will have to be computed for the party will obtain from the difference of the advantages of the players by the rest of periods that reduce to play.

e) In the matches of 6 times the fractions of the 0.25 or greater ones will be counted like somewhat, the minors will not be taken into account. In the matches of 4 times, the fractions between 0.25 and 0.75 will be counted as much like average. They will not either compute fractions of period, considering itself the period during which takes place the completely played substitution like by the player of greater advantage.

f) When it did not have written down substitutes and takes place a case of greater force, will be able to act like substitute any player who by the regulation of the match is described to play.

g) If during the development of a party a substitute were not of good faith who fulfills the requirements of the match, could be supplanted by a player of greater valuation granting the advantage corresponding to the faltantes times. If the player is of smaller valuation and the equipment does not add/sink the prescribed advantage to the match, the minimum advantage will be taken from the same one like reference. This substitution could not be carried out with a player who appears written down like substitute in another equipment.

h) No player or horse will be able to play in more of an intervening equipment.

 

JUDGES And ARBITROS:

5. a) The parties will be controlled by two judges who will mount to horse to be able to stay near the game, and a referee who will remain outside the field in a central position. When the judges are in discord, they will consult the referee and the decision of the same one will be definitive.

b) the judges will dress in trousers to mount white color and high cane boots, will be able to use caps with long visors, will not be able to use berets nor hats.

c) the mentioned authorities previously will be named by the Organizing Commission of the match or party not being able to be challenged. In the international parties the appointment will become of common agreement.

d) Only the captains of the equipment will have right to deal with the judges, to consult solely, will not be able to discuss nor to reprobate no decision of them.

e) The authority of the judges and referee will extend from the hour in which a party must begin until the end of the party, after to have greeted the respective equipment and to have retired to its palenques.

f) In all the parties that are disputed corresponding to official or sponsored matches, the judges will apply a pain of 2 so many to the equipment that does not appear in the field, in the prescribed conditions, within the 15 following minutes to the hour fixed for the initiation of the party. After passed 30 minutes, the equipment that does not appear will lose the party; if no of the equipment does within that term, it will occur him by lost to both if the match is all against all or will be left both eliminated if the match is by elimination.

g) the organizing commissions in agreement with the judges, will be able to both lapse the application of the pains above-mentioned to one or to equipment, by justified causes of greater force.

h) the judges will have faculty to remove to a player of the field by a time or leaves from him, by repeated protests or to expel it by insults, abrupt aggressions or plays. i) the judges have obligation to inform to the Federation by notes signed by them in the list of the parties, of all the applied disciplinary sanctions during an encounter.

 

CRONOMETRISTA (timer)  and ANOTADOR OF SO MANY

6,  a) In all the parties will designate an official cronometrista, this he will be kind to the game and the signs of the judges to put into operation the clock or to stop it when it is necessary, at the same time will fill the list corresponding to the party. Also a anotador of so many will be designated, which will have the responsibility to correctly take the account of so many conquered by the intervening equipment.

 

DURATION Of the GAME

b) the parties will be of 6 or 4 times according to the rules of the match or championship to make. The duration of every period will be of 7 minutes net and the intervals between each one will be of 4 minutes at the most.

c) When one turns the 7 minutes of game, the cronometrista will make sound the bell and the game will follow until the duck falls to the floor, the judges receive a lack or it becomes somewhat, except for the arranged thing to the last period.

d) the last period will finish with the first touch of bell, wherever is the Duck, safe in case of tie, in which case it will be continued playing just as the previous times.

e) The cronometrista will put into operation the clock to the voice of play that they will give the judges when they give the Duck to the player of an equipment to begin or to continue with the game or throw the Duck to means in a fixed exit or a player puts into play the Duck from lateral and the heads of the field and stops the clock when the judges make sound the whistle. In the exits of head, the judges will control the immediate renewal of the game. In case the equipment that it has to put the Duck in movement, deliberately retards the resumption of the same one, the judges sanctioned to the violator with a change of serve.

f) the judges will stop the game by; - Application of the penitentiaries N° 1.2.3.4.5 and 6 (that more ahead will be detailed). - By fall of one or more players if the judges consider dangerous to continue with the Game. - By accident of a horse. - By deteriorated or broken Duck. - By Duck outside the field. - By breakage of cincha and brake or mouth (nonbearded) - By accumulation of players in the raised one. - By the conclusion of a time.

g) is no time to change of horse, the player will have to leave the field to do it. If the judges notice the lack of some prescribed addition or the bandage of a horse that is loosen, makes leave to the player of the field for their preparation without stopping the game.

h) the players who leave the field and the Duck is in game, will have to return by the lateral ones until the center of the same one and to hope to that or the judges authorize it to enter.

i) will not be able to enter the field no external personnel, to help a player.

j) Once party has initiated will be played until end, except for if it is stopped by the judges by some inevitable cause that does not allow to finish it the same day, like lack of light, or bad weather, in which case will be resumed in the same situation in which he was when it was interrupted, or in which talks about the number of so many marked and played periods as the position of the Duck, in the first favorable opportunity to be decided by the Organizing Commission of the match.

 

7. how win the game

a) the side that writes down more as much gains the party.


8. HANDLING Of the DUCK

a) the Duck must be gathered of the ground and be thrown with the right hand. II. FIELD RULES AWARDING OF ARCS Before beginning the party, the equipment will be aligned in opposed sectors of the field and the players in quick race, without diminishing the air, will try to raise the Duck that will be in the center of the same one. The equipment that more times has been able to raise the Duck will have the right to the election of the arc. In case of tie it will be come to drawing. The raised ones to galope were not entered short.

   

1) INITIATION OF THE GAME:
a) Play of exit: it will carry out the equipment that has gained the initial raised one. 
b) a player of that equipment "attacking side" will be placed in the center of the field within the drawer marked outside the lateral one and the Judge will give the Duck him to the voice of "play" having this player 5 seconds to give happens to a companion or to execute a car happens to exceed the 5 seconds the judges will give the change him of serve to the other equipment. 
c) the other players (defending side and attackers), will take their positions outside the semicircle and under no concept they will be able to cross or to be above within this. 
d) Until the Judge does not give the voice of "plays" the players will not be able to be taken. The judges whom they notice to a player taking before the voice of play, will penalize with a PENITENTIARY Nº 2 
e) the player which she executes car-happens, will have to do it on a free place, transposing the line of the 8 meters, without no player interposes in his way. But if the player who carries out the serve throws the Duck to a sector populated with players and this falls into the hands of an opposite without it modifies the position of his mount, this player this qualified to continue with the game and as of that moment it establishes new line of game.

 

2) FIXED EXITS 
a) The play will be started again both with formed sides of the following way; separated to each other by four meters of distance two players of each side will align themselves, a third player will be placed behind their side in the place that creates advisable to receive the Duck. The fourth player will locate itself to not less than thirty meters of the formation. The fixed exits that corresponded to become near the heads, will take place outside the line of the twenty-five meters having given the necessary distance for the fourth player of the defending side. The judge to a flank of the central formation will make initiate the game throwing the Duck to the air between both sides, pronouncing at the same time the word "play". The players of the central formation will have to try to slap the duck towards the third player formed behind them without being able to take it if before he did not touch another player to it or he has struck in a fallen horse or to the ground. b) In this play is the third player formed behind its side, the one that can raise the Duck with the returned lengthy horse or giving without this is considered lack.

 

3) AS IT IS MARKED SOMEWHAT 
a) So much will be considered when the Duck has transferred totally the line of the arc. If the Duck entered the hoop and is given back by defect of the network or the wind drifts, so much will be considered, in case of doubts, will be the judges or I arbitrate those that determine their validity.

4) RENEWAL OF THE GAME 
a) After each as much, the equipment to which will resume the game to turned to him as much, from the center of the field in the same way that the beginning of the game and On guard of attack. 
b) the fixed exits will be started again in the place where the halting took place considering that if it is started again by the beginning of a new period will do in the same place investing the sides by change of arcs, with the formalities established for the fixed plays. 

CHANGE OF ARCS
 a) After every period the equipment will change of side. If the judges inadvertently allow the alignment of sides equivocadamente, hers it will be the responsibility and after the first one as much they will make carry out the change of side.

5) THE VOICE OF PLAYS 
a) When the game to stopped by some infraction either another reason, when resuming it or with passes to the N° the 1, delivery of the Duck to a player to execute a PENITENTIARY, when throwing the Duck to means in an exit fixes or when giving the Duck in the center of the field after somewhat, the judge will issue the order of "PLAY", with voice the sufficiently high thing so that all the players, the other judge and the referee listen to it. 
b) No player can pay as a tax an adversary until the judge orders to renew the battles giving the voice of "PLAY". Until that moment the players of both sides can look for positioning in the field and to be matched up its adversaries but they will not be able to pay as a tax them. 
c) In the lateral exits or of head, the voice of plays is considered given, when the player comes off itself the Duck without stopping his horse, and if he stops it he will have to initiate the game before the five seconds that the judge will count of the following way, five hundred one, five hundred two, five hundred three, five hundred four, five hundred five, if the player does not come off itself the Duck before this time, the judge will grant the exit to him to the opposite equipment. 
d) Ordered the voice of "PLAYS" the actions will continue although the bell sounds before the player comes off itself the Duck except for if it is the last time and the tied party not this.

6) DUCK OUT OF PLAY
 a) When the judge makes sound the whistle at the moment that wishes to stop the game, Duck out of play will consider itself, until the moment that orders to play again.

7) DUCK OUTSIDE THE FIELD 
a) It is considered that the Duck is outside field, when impelled by a player or struck by a horse, the body of the ball has transposed the line demarcatoria of the same one or when in being able of a player the mounted one of this one is above outside the field. 
b) If the Duck leaves game impelled or taken by a player or struck by a horse, the game will be reinitiated from the same place by where it has left. If the Duck has left to less than 15 meters of the arc, the game will be reinitiated after the mark of the 15 meters. 
c) For the reiniciación of the game, the players will be able to form in any place, and the Duck will be thrown without intervention of the judge by a player of the side in opposition to which coat the Duck, this one will do it from outside of the field, doing it happens to a companion or doing car-it happens. 
d) When the Duck leaves outside the field as a result of cinchada, will be put again into play by the team of the player who took the Duck to that took it. No player who is outside the field will be able to take the Duck to the player who takes it within the field. 
e) If the judges did not notice that side removed the Duck outside the field, they will sally fixed, from the line of the twenty-five meters.

 

 8 PENITENTIARIES

a) PENAL N° 1 If before the imminence somewhat a lack in damage of the attacking side were committed, the judge will grant as much and in agreement with the danger degree that to its criterion involves the lack, violator will punish in addition to the equipment with a PENITENTIARY N° 2.

b) PENAL N° the 2 judges will make align to the players of the offending side behind the line of head. The player designated by the side victim placed in the mark of the 5 m.s, will freely execute it with a direct shot to the arc, when the judge qualifies it with the voice of plays and its horse must be lengthy. Their companions will have to form his behind. If the Duck beats in the arc and falls within the field, it will be considered outside, and it will be put into play by the opposite equipment of the left side of the arc from the mark of the 15 ms.
c) PENAL N° 3 the player designated by the attacking side, will form in the line of the 8 m.s, its companions will be behind the line of the 14 m.s a single player of the opposite side will remain to the defensive not less than three meters of which it executes the PENITENTIARY, the rest will have to remain back outside the field of the arc. If when executing itself the shot the defender manages to become of the Duck, the game continues. However if the shipment is prevented by the defender and the Duck falls to the ground, the game stops, having to reinitiate it the equipment that defends, from outside of the left side of the arc. In case the defender turns aside the Duck and this one leaves the field, it must right to again put it in game the attacking side, from the side of the head that left.
d) PENAL N° 4  the  players of the side who committed the infraction, will form behind the arc that defends, the judges will stop themselves in the line marked 14 meters of the arc and the vos of They play, a player chosen by the side victim and at any speed he will fire to the arc before transposing the line of the 14 m.s His companions will be behind the mentioned line. If the Duck beats in the arc and falls within the field, Duck outside the field will occur as and will remove the equipment that defends of the left side of the arc.
e) PENAL N° 5 the judge will give the Duck to a player of the side that will happen to be attacking and will orient its horse in direction of attack, the other players, companions and adversaries will take position 9 meters in front of this, (no 9 meters to the flanks) and they will not be possible to be taken nor to be taken until the voice of "Play", after happiness vos the player who receives the Duck of the judge will have to make happens to a companion before the 10 seconds. It will not be able to do somewhat directly although it is within the 10 seconds. This pain never will be able to be executed within the twenty-five meters.
f) PENAL N° the 6 judges are authorized to exclude a player from the game and to apply a penalty to the equipment that that player belongs when they consider that he has incurred detrimental conduct to the game. This player could not be replaced.



9) DEVELOPMENT OF THE GAME 
a) The player who transports the Duck, will have to make it in his correct position mount with the arm extended in perpendicular form to the body forming an air line with the shoulder, any other position with the approach of some opposite player, the judge will receive "DENIED" according to his appreciation. 
b) Is obligation of the player who transports the Duck to offer it in frank form to the opposite player who I reach it. If the player who transports the Duck reaches to an opposite player, he will have to offer the Duck to him and not to put it to it in the back of the same one, this will be considered "DENIED". A pull cannot be beaten if the player who reached did not have opportunity to take hold the Duck by effect of the same one, also will be considered "DENIED". 
c) to send the Duck to the arc or to do happens with the approach of an opposite will become of the following way; with the extended arm and in a single movement starting off of the side to offer, without retaining it neither to promise to be nor removing it happens from down nor from inside, to do it for back the movement will begin from the way to offer backwards. 
d) If the Duck is raised and thrown from the ground in a single movement to the arc or to a companion, will not be considered denied, but if the Duck is thrown without destiny to avoid to be reached about an opposite it will receive "DENIED". 
e) The Duck can be received with any hand, even can be taken hold with the left hand of the left side if this it is in the air after a resentment, but immediately will be passed to the right hand and to offer it in correct form. 
f) If the Duck is not offered correctly and the judges do not appreciate that so close this an opposite player to take it, will receive the incorrect form of the arm of the player who transports the Duck. 
g) Everything DENIED will be penalized with PENITENTIARY N° 5.
h) If a companion of the player who transports the Duck interposes between a this and opposite with possibilities of taking the Duck him, must have among them a space at least for two horses, of being smaller east space will receive "COVERED DUCK" i) the COVERED DUCK will be penalized with PENITENTIARY N° 5.

 

10) LINE OF GAME And RIGHT OF WAY 
a) The player in being able of the Duck marks the line of game, this imaginary line is parallel to the lateral ones, each player who attacks like that they defend, have right of his line and no will be able to be crossed on her. All the crossings will be sanctioned according to the criterion of the judges, but the minimum pain will be a N°3 PENITENTIARY if the lack is committed against the attacking side, and with a PENITENTIARY N° 5 when it is against the defending side. If the judges consider a very dangerous crossing in any place of the field and made by any player or in attack or defense, they receive a PENITENTIARY N° 2. 
b) In case the carrier of the Duck breaks this line behind another player, is opposite or of a companion, will have to make it to a prudencial distance not to commit "RABONEADA", this distance is considered in 2 m.s but always criterion of the judges will have left, who will have to be very strict in observing this infraction by the risk that implies. 
c) the RABONEADA is penalized with PENITENTIARY N° 5. 
d) the player who takes the Duck marks the line of game, but it does not have right to abuse this line, if bankruptcy abruptly on a player that comes in its parallel line and pays as a tax it or it crosses it, is committing the same lack that if raboneara. In order to change of line it will have to make it to a prudencial distance of any player, so that these have time to place their horses in new line. The pain for this play criterion of the judges is a PENITENTIARY N° 5 if it is judged without intention, otherwise will have left. 
e) The players of the defending side will not be able to form on the lateral ones hoping that the attackers arrive and to leave in diagonal in a greater angle from 30°, the judges will receive "INTIMIDATION" and its pain will be a PENITENTIARY N° 3 or 2 according to its position in the field. 
f) If a defending player is in front of an attacker in the same line, will not be able to hold its horse, dangerous equitación will be considered and its pain will be a PENITENTIARY N° 2.
 g) If the player who transports the Duck holds his horse near the arc causing an accumulation and soon starts on the haunch of some opposite who is unemployed with the parallel horse to the lateral line of the field will be hers the lack and its pain will be a PENITENTIARY N° 5.
 h) When the player who takes to the Duck bankruptcy the assault line more of 90°, must do happens to a companion before the 10 seconds that the judges will tell from the same moment that she transferred this limits, and will not be able to throw to the arc although has spent the 10 seconds. Of not doing it passes before the established time the judges will sanction the lack with a PENITENTIARY N° 5. 
i) a player cannot march in the sense of the counterattack if the minimum risk of shock exists or with it it forced to reduce the speed to the player who runs in the sense of the attack. But if those risks do not exist, that player has right of way. 
j) If the player who has the Duck stops completely its march and an opposite player stops its horse ahead, this will not be able to recoil, it will be considered just as end horse, and its pain will be PENAL N° 4, 3 or 2 according to in the position that is in the field. 
k) the player who stops his march completely will have 5 seconds to come off itself the Duck, of not doing it within this time, the judges will receive a PENITENTIARY N° 5. 
l) Two players who fight by the possession of the Duck (cinchada), have right of way and no player will be able to obstruct this action.

 

11) CINCHADA 
a) In order to be able to take hold the Duck to the player who takes it, the adversary who reaches will have to do it by the side straight solely. The Duck cannot be taken hold of the left side passing the hand through ahead or behind the attacking player, if the line of tuse is crossed is infraction and its penalty is a PENITENTIARY N° 4, 3 or 2, according to the position in the field where this infraction is committed. 
b) Once the player who reached manages to take hold one of the handles of the Duck, begins the "CINCHADA". The players involved in this play, will exert their force and will fight by the possession of the Duck, without taking hold themselves of the button, leaning in the mount and him tuse of the horse. The Duck will not be able to be supported in him body of the player, the mount and the neck of the mounted one. The Duck with the two hands will not be able to be taken hold. The players will raise the hand whereupon they take the reins in visible form, facilitating the work of the judges. Anyone of these lack is sanctioned like "CHARQUE or CHARQUEADA", if the infraction were committed by the player who transported the Duck, its penalty will be, PENITENTIARY N° 5, in case they were committed by the player who reached, the pain will be PENAL N° 4, 3 or 2, according to the location in the field that was committed the infraction. 
c) If in the action of the cinchada one, the players leave the field, will have to reinitiate the game the players of the side that reached, of the same place that left if it were by the lateral ones or of the place that correspond if it were by the head. 
d) When a player starts the Duck near you limit them of the field and it leaves this, it must right to reinitiate the game he or some player of its side. 
e) If the players stop their horses and decays the action of the cinchada one, the judges will stop the game, and they will reinitiate it with a PENITENTIARY N° 5 in favor of the equipment that reached. 
f) If two players who fight by the possession of the Duck break the line of 90°, the judges will begin to tell to 10 seconds, if at the end of this time no player profit to remain with the Duck, will cut the play and will receive PENITENTIARY N° 5 in favor of the side that I reach. But if the player who attacked took the Duck before this time and turns he as much, he will be been worth.

 

12) RIGHT TO RAISE 
a) The player who in direction of attack is close more and of the left side of the Duck, will have right to raise. 
b) the player who took the right to raise, will have to make it at the speed that comes or greater, but never diminish it or to stop itself on the Duck, will not be able either to give return on him when raising it. 
c) If a player this near the Duck but of the right side and must correct the line to raise, will be able to do it if behind him there is no another player, but if from the left side and to greater speed a player comes, this desire the right to raise. 
d) If the Duck key and two players comes in the line marking itself, will have to happen through the Duck without holding. 
e) If a player this near the Duck with right to raise, cannot be paid as a tax nor be taken hold the Duck until he recovers his normal position on mounted his. 
f) If the Duck in a play falls, will have right to raise the players who were behind the line of the Duck, in the right and precedence of each one. 
g) the players who leapfrogged of the Duck, will not be able to give return and to reinitiate a counterattack, until they have passed the players in direction of attack or those that they were are far and without intention to raise. 
h) the player who happens over the Duck without raising it, will not be able to hold and to give return until the 9 meters whenever another player with right behind does not come to raise.
i) If the Duck falls near the lines that limit the field, will have right to raise first, the players who were within the field, whenever these are not far or without intention to raise. 
j) If the Duck were close or on the line of the side of inside of the field, the judges will execute a fixed exit, outside the line of the 25 ms.
k) Generally all the infractions committed when raising, are penalized with a PENITENTIARY N° 5, but if a lack against the player is committed who this raising, it will penalize according to his position in the field and to the risk of the same one.

 

13) FORMS TO MARK And TO TAKE 
a) In order to mark a player, it is necessary to match the speed and to recostar the horse on the one of the adversary, will be able to be pushed with the shoulder but the elbow will have to be patch to the body. 
b) the player who On guard of defense hopes to an attacker with intention to mark it, takes or not the Duck, will have to be in its parallel line and to let it arrive until matching the trowels of the horses to begin to pay as a tax it. 
c) If a player reaches to an adversary doing use of the diagonal, will have to put its parallel horse to the other before beginning to take. 
d) will not be allowed to strike on the contrary in an angle superior to 30°. 
e) Paid as a tax nobody behind the trowel will be penalized according to the risk and the intention of the player who causes it. 
f) If a player who is noticeable desire in speed to his opponent, is will have to open its horse not to continue taking behind the line of cincha and to cause a fall.
g) If an attacking player, sees a crossed adversary, is or in its line and the eagerness not to mark the lack offers an intentional blow to him hers will be the lack. The judges judged the intentionality and the risk of the play to choose their penalty.
h) will not be able to be struck with the head of the horse the adversary, nor to be used the whip to intimar to the mounted one of the opposite. These lack criterion of the judges will have left the penalty degree
 i) cannot be taken between two players or be thrown to means to an adversary. If the player who attacks enters by his initiative between two adversaries, hers it is the responsibility. 
j) If a judge notices to a player taking hold the reins of an opposite, will receive a PENITENTIARY N° 2.

 

14) DETRIMENTAL CONDUCTS TO THE GAME 
a) To protest failures to the judges 
b) Reclamar by presumed infractions that the judges have not suffered. 
c) the reiteration of the dangerous play. 
d) the evident irresponsibility in a dangerous play. 
e) Proferidas the offensive or opposite verbal expressions to the good education against or the judges, adversaries, companions, public or horse. 
f) assumed the offensive or opposite attitudes to the good education against the judges, adversaries, companions or the public. 
g) Castigar with the Duck to mounted his. 
h) All other attitude that also is opposite to the spirit of chivalry, education and moral convention, that it animates the RULES OF the FIELD.

15) CRITERION FOR THE SANCTION OF THE LACK 
a) When a lack to the attacking side or with right is committed to raise in direction of attack, the pain is increased in direct relation with the possibilities that this side had to turn somewhat or of making a beneficial play that approached it the opposing arc; Example: If the lack were committed before half of field, PENITENTIARY N° 4 will be received, if the lack is committed between half of field and the the twenty-five line of mts., will receive PENITENTIARY N° 3, if the lack is committed within the 25 m.s receives PENITENTIARY N° 3 or 2, according to the possibility that they had to turn as much. It is on understood that if the lack is dangerous and it commits in any place of the field, its pain will be PENAL N° 2 and it will warn the player to him who if he backslides in these plays, will be expelled from the field. 
b) If the judges notice an infraction on the player or attacking side but the continuous play in favor of this side before they made sound the whistle, will let continue with the play granting the advantage law. When the Party finished, the judges will continue exerting their authority until the moment that the players have saluted to the retired public and of the field. Any anomaly on the part of some player, will be observed in the list and the Directive Commission of the Federation Argentina de Pato, will be the one in charge to penalize this player. The judges will have to clarify properly in the list, when she is about a suspension during the party or a definitive expulsion of a player.








 
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